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Dead of night sc2
Dead of night sc2










dead of night sc2 dead of night sc2

Temple of the Past, Dead of Night, Oblivion Express, and Miner Excavation are defensive maps where enemies comes to you. Try basic Hierarch of the Daelaam, dull as it sounds.Ĭhain of Ascension, The Vermillion Problem, Part and Parcel, Rifts of Korhal, Malwarfare, Void Thrashing and Lock & Load are wide maps where you largely can control the flow as you please so these are where this playstyle excels id wager.

dead of night sc2

Still might try it again, any prestige you recommend for it?įor Archon/Zealot… maby Valorous Inspirator if youre real good with Psi Storm, otherwisely the only benefit you will get is Zealots Charge and Whirlwind since Immortals Barrier and Dragoons shield regeneration only affect them if they actually take damage. I tried this earlier, mabye on wrong maps but wasn’t as effective as i would have thought. If there is an spesific map or counterattack wave you have trouble with then feel free to say so and I can share some of my experiences. Then when you feel like it while they are hold positioned to not run out of the Power Field, teleport them again to the next hotspot, its so overpowered that they had to increase the energy cost from 10 to 25 with Artanis. The units has so much hitpoint, range and bursts so much initial damage that all the closest opposition will just evaporate. Try to get upgrades as much as you can and with an not even an maxed army, just enough units to fill the Power Field, have your stuff Hold Position and teleport them into fortified places to absolutely demolish it. It has been slightly nerfed but if you got level 8 commander with Nexus Legate you absolutely have to try Dragoon/Immortal/Reaver blobs, its hilarious. Once youre max upgraded and have ~8 - 12 Warpgates you will steamroll basically anything with invincibility shield and instant reinforcement warped in through the power field. Initially do not be concerned with gas, get Gateways for Zealots for defense and expansion then get the gas and as hard as you can focus on upgrades (chronoboost even) while occationally getting Archons when you have excess gas. Unless youre facing something like Banelings, mass air or other stuff that counters Zealots then try Archon/Zealot largely without Dragoons if your ally can cover anti air. As Artanis you will have to judge what counterattack waves it is you face.Īrtanis is more proficient as an attacking commander that bulldozers than an defensive commander that takes wave after wave.












Dead of night sc2